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Essential Guide to Logic Pro Instruments
Describes the process of constructing drums using Ultrabeat. Shows how to create and edit a hip hop break using a MIDI region and adjusting parameters in Ultrabeat's assignment strip. Also teaches how to make a house drum loop using Ultrabeat's sequencer, showing how to import your own samples as well as how to edit the key parameters in the synth section like filtering and pitch.
Explains what a sampler is and how it works. Shows how to select different instruments in EXS24 and then how to edit their level and pitch. Teaches how to import sounds and then how to edit them in the EXS and Sample Editor, showing trimming, transposition and looping. Also introduces ADSR envelopes, starting with the amplitude envelope and moving onto the filter envelope.
Explains the basics of synthesizing using the included Novation Bass Station as an example. Shows the main parameters available in each synth section, demonstrating oscillator waveforms and pitch, and envelope and LFO modulation. Ends by showing how to use this knowledge to create your own sounds.
This lesson provides a comprehensive guide to Drummer and Drum Kit Designer, from the basic controls right through to advanced editing, showing how to sequence and process your own customised beat.
Provides a thorough guide to the controls available on Ultrabeat so you can confidently edit, enhance and create drums, FX and other synth sounds using the instrument. The various sound generating engines are explained and there are lessons in how to use the filters and 4 envelopes to control the level and frequencies of drums over time. Then, the techniques are applied to creating some of the most common drums like kicks, snares and hats.
Teaches how to sequence drums in Ultrabeat, how to make a groove and how to create automated parameter sequences. Then, there are some techniques for mixing the drums, beginning with routing them individually to auxiliary tracks on the mixer and then showing the various effects that can be applied to improve the sound.
A lesson in the more advanced features of EXS24, beginning with how to take layered sounds similar to those made in the previous synthesizing module and turn them into EXS instruments that can be recalled instantly at any point. There is also a guide to using the modulation router to create multiple modulation settings in order to make interesting bassline progressions.
Shows how to use the the first 3 synths from the ES range, ES M, ES P and ES E. These are the simplest instruments in the ES range and are a good build up to the more comprehensive ES 1 and ES 2 synths. After running through each of the synths individually, showing various examples of patch programming, they are combined to make a couple of layered sounds using two creative methods.
Teaches how to use ES 1 and 2 to edit or create sounds. After running through the controls on each, focussing mostly on the parameters not looked at on synths and samplers covered up to this point on the course, there are some tips for how to program different sounds with ES 2, including an acoustic plucked string patch and a fat sync'd bass.
Explains the concept of FM synthesis and gives examples of how it is applied in Logic's instruments, beginning with EFM and then moving on to ES2 and Ultrabeat. There are some examples of how to make classic FM sounds, such as bells and metallic patches, as well as some more diverse applications, including making fat bass loops by automating FM parameters.
Teaches how to use component modelling in Sculpture to make acoustic patches like bass guitars and flutes. Then, shows how the instrument can also be used to make dirtier synth sounds and how the morph section allows the creation of glitchy evolving soundscapes and FX.
Sample Lesson on Drummer