Techno Production with Maschine

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Techno Production with Maschine

by Rob Jones

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  • Over 3 Hours of Streamed Lessons
  • Streamed Tutorials - Access 24/7/365
  • Downloadable Maschine/Live Projects from the Course
  • 100MB of Bonus Techno Samples

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Techno Production with Maschine by Rob Jones

This module goes through the process of creating a multi-layered kick group, complete with macro controls for customising the bottom and top ends, kick attack and body, as well as the kick duration, so a pounding 4 to the floor beat can be laid down.
In this lesson, the main rhythmic bass part is created using percussion samples, so the distinctive, rumbling low frequency march can be added to the kick. Several groups are layered together and a sidechain compressor used to control dynamics.
This last main lesson on the low frequency elements of the track focuses initially on sub bass, adding some very bottom end, to establish a tonal centre and fatten up the sound. All bass groups are then processed together to gel and solidify the mix.
The first high frequency percussion lesson starts to add some of the classic and syncopated parts, including hats, cabasas, clicks and other miscellaneous samples, to accompany the bass parts and create the main groove of the track.
In the second high frequency percussion module, the parts are processed with send effects, and samples are mixed and layered to improve the sound. Then, a new main rhythmic element is added, complete with various effects for automating throughout the arrangement.
This tutorial covers a large number of techniques to consider when creating melodies, showing a few different ways for playing phrases, either using Maschine's built in chord and arpeggiator facility, or playing events in live. The new lead is processed with insert and send effects, including resochord, which is used to create new harmonic texture for developing in breakdowns.
After discussing the different considerations for how the melodic parts in the track can develop throughout the arrangement, some new sounds are created, including a new vocal part, which is constructed using different slices of a larger sample, which are then processed with different inserts to create a cool tape delay effect.
With all the main components now created, the arrangement is started, first building a collection of different scenes, which are named and coloured accordingly, then using that palette to put the main building blocks of the track in place.
After the basic arrangement is carried out in Maschine, the software is opened as a plug-in in a DAW, in this case Ableton Live, to finish off the arranging and mixing. There is an explanation of how automation is carried out, as well as how to route sounds in and out of Maschine, then various parts of the arrangement and mixdown are shown and discussed.

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