Drum & Bass Production with Maschine

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Drum & Bass Production with Maschine

by DJ Fracture

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  • Streamed lessons - access 24/7/365
  • Nearly 3 Hours of lessons
  • Maschine project from course
  • 200 MB of Bonus DnB Loopmasters Samples

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Drum and Bass Production with Maschine by DJ Fracture

Fracture begins by showing how a fat DnB break is made, first by step sequencing and playing in sounds from a Maschine kit to create the main rhythm, and then embellishing the pattern with an additional group, containing a sliced and resequenced loop. Drums are processed individually and together to help beef up and unify the break.
The main bassline is created, by slicing a loop and then programming a new pattern, which is then processed with various effects, to produce the sub group. Two additional upper bass layer groups are then made, which are modulated with envelopes and different send effects to create two contrasting main groove sections.
Taking the basic building blocks made in the previous 2 lessons, Fracture begins to lay out the track, starting by making a 16-bar section in the Scenes area. Patterns are duplicated and edited, and various automation applied to create interludes and turnarounds. Additional percussion parts are then applied to the next 16-bar section, to create more movement and interest, as well as a mini sub bass impact effect.
Melodic parts such as pads and leads are created and programmed, then developed and woven with new drum patterns to form intro and breakdown sections, which are edited and processed with different insert and send effects.
Numerous sound effects are added to the arrangement, to create atmosphere, smooth transitions, build tension, apply emphasis, fill out the mix and unify the track.
Fracture uses multiple instances of Drum Synth to layer up all the main drums, creating a much fuller sound.
The new mixer section in Maschine version 2 is utilised in full as Fracture demonstrates pro tips for refining and tweaking the mix, including balancing, fine tuning compressors, EQs and other effects, then processing the output bus to create the final mastered track.



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