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Level 1 - Beginners Complete Guide to Logic Pro
Introduces the course and then moves onto getting started with a new project and setting up an audio interface and MIDI controller. Then, some of the main ways of making music are shown, including importing audio, using Apple Loops and playing software instruments, to introduce you to the main areas of Logic and what they're for.
Shows how to get started with a project and how to make a groove out of different audio samples. Loops and hits are imported, copied, pasted, trimmed, looped, sliced and timestretched to work them into a cool break. Flex mode is also used to correct timing issues with a live loop and finally the project bin is introduced.
Briefly explains MIDI and how to set up a MIDI track and Logic instrument. Looks at what a MIDI region is and the various ways it can be created, such as playing and drawing. Then, how to edit MIDI notes in the Piano Roll window, focussing on quantisation and timing, note length, velocity and pitch.
Teaches how to edit audio regions in the Editor Section, in both Track and (Advanced) File modes, introducing Flex Pitch and Destructive Editing Techniques. Then, demonstrates some ways of arranging a track, including Palette and Subtractive Methods.
Explains the basics of audio recording, such as how to set up a track's input and monitoring settings. Shows the various ways that audio can be recorded, such as continuously, with autopunch or in cycle mode. Then how to edit the recorded audio, including how to create a comp of the best sections from multiple takes. Also shows how to turn your recording into an Apple loop.
Shows how to add one or more inserts to tracks and how to manage them, then explains presets and how to make your own. Explains the basics of compression, and provides a comprehensive guide to the most important parameters. Also introduces the concept of filtering and manipulating of frequencies, including an introduction to frequency modulation.
Describes the process of constructing drums using Ultrabeat. Shows how to create and edit a hip hop break using a MIDI region and adjusting parameters in Ultrabeat's assignment strip. Also teaches how to make a house drum loop using Ultrabeat's sequencer, showing how to import your own samples as well as how to edit the key parameters in the synth section like filtering and pitch.
Covers working with the Logic mixer, showing all the different parameters available. Teaches about equalisation, track grouping and various techniques for adjusting levels and panning.
Shows some of the most important effects for mixing a track, beginning with reverb. Explains how to create and use send FX, showing how to make an auxiliary reverb bus. Teaches the basics and some more advanced uses for delays - showing a longer delay and higher feedback setting for bridging gaps between sections, and use of smaller delay time for effect. Also introduces chorus.
Explains what a sampler is and how it works. Shows how to select different instruments in EXS24 and then how to edit their level and pitch. Teaches how to import sounds and then how to edit them in the EXS and Sample Editor, showing trimming, transposition and looping. Also introduces ADSR envelopes, starting with the amplitude envelope and moving onto the filter envelope.
Explains the basics of synthesizing using the included Novation Bass Station as an example. Shows the main parameters available in each synth section, demonstrating oscillator waveforms and pitch, and envelope and LFO modulation. Ends by showing how to use this knowledge to create your own sounds.
Teaches how to control Logic with different types of MIDI controller, including a guide to the Controller Assignments facility for mapping software parameters. There is also an explanation of how to set up key commands for various software functions and a demonstration of how to integrate hardware synthesizers with your song.
Explains what mastering is and shows the various stages, focussing mainly on multiband compression and limiting. Also shows Spectral Analysis and EQ, more subtle refining techniques and how to export (bounce) your final track.
Provides a detailed overview of how Drummer and Drum Kit Designer work, showing you the basic controls, right through to advanced editing and customisation.
Level 2 - Advanced Guide to Logic Pro
Teaches how to use a gate and various sidechaining techniques in Logic, beginning with the common technique of compressor sidechaining known as 'pumping'. Then, this concept is expanded by demonstrating other more imaginative ways of sidechaining melodic and percussive tracks using Auto Filter and Noise Gate.
Shows how to make the best use of automation in Logic, including how to create automated loops as well as how to make longer, more gradual effects progressions. Then, some different methods for vocal and instrument techniques are taught, such as EQing, de-essing, using auxiliary tracks for FX sends and much more. The module comes with unmixed and mixed versions of a dubstep remix allowing students to practice their mixing techniques.
Provides a thorough guide to the controls available on Ultrabeat so you can confidently edit, enhance and create drums, FX and other synth sounds using the instrument. The various sound generating engines are explained and there are lessons in how to use the filters and 4 envelopes to control the level and frequencies of drums over time. Then, the techniques are applied to creating some of the most common drums like kicks, snares and hats.
Teaches how to sequence drums in Ultrabeat, how to make a groove and how to create automated parameter sequences. Then, there are some techniques for mixing the drums, beginning with routing them individually to auxiliary tracks on the mixer and then showing the various effects that can be applied to improve the sound.
Shows how to use the the first 3 synths from the ES range, ES M, ES P and ES E. These are the simplest instruments in the ES range and are a good build up to the more comprehensive ES 1 and ES 2 synths. After running through each of the synths individually, showing various examples of patch programming, they are combined to make a couple of layered sounds using two creative methods.
A lesson in the more advanced features of EXS24, beginning with how to take layered sounds similar to those made in the previous synthesizing module and turn them into EXS instruments that can be recalled instantly at any point. There is also a guide to using the modulation router to create multiple modulation settings in order to make interesting bassline progressions.
Teaches how to use ES 1 and 2 to edit or create sounds. After running through the controls on each, focussing mostly on the parameters not looked at on synths and samplers covered up to this point on the course, there are some tips for how to program different sounds with ES 2, including an acoustic plucked string patch and a fat sync'd bass.
Provides a guide to using delays and some new modulation effects to create interesting sounds and glitch. Glitch is the sound of obvious digital errors and artifacts like distortion and aliasing, which produce a distinctive character that has its own genre of electronic music and is welcomed in many others too. In addition to running through the controls on each effect, there are examples of how to use them in certain ways to radically transform sounds and add an extra dimension to your music.
Shows how to use Logic's Environment to create different MIDI effects in your session. After running through Layers and the overall structure, there is a guide to some of the different Objects that are available, including arpeggiator, touch tracks, and transformers. Then, these objects are combined in different ways to produce a range of devices, such as chord and scale effects, in order to create more exciting patterns and melodies with Logic's instruments.
Explains the concept of FM synthesis and gives examples of how it is applied in Logic's instruments, beginning with EFM and then moving on to ES2 and Ultrabeat. There are some examples of how to make classic FM sounds, such as bells and metallic patches, as well as some more diverse applications, including making fat bass loops by automating FM parameters.
Teaches how to use component modelling in Sculpture to make acoustic patches like bass guitars and flutes. Then, shows how the instrument can also be used to make dirtier synth sounds and how the morph section allows the creation of glitchy evolving soundscapes and FX.
Combines many of the techniques from the course and demonstrates a few new tricks that can be used to produce a remix. After showing how phase inversion can be used to extract the vocal from a well known track, the extracted audio is worked into a dubstep remix, which is provided as an example of how to arrange a song, with a guide to each section and explanations of how instruments and effects are used to develop parts and improve the sound. There is also an explanation of how to use Logic's vocoder synth.
Beginners Course Trailer:
Advanced Course Trailer: