- Reason bundle review Review by Adis Kay
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Reason Courses Level 1 - Beginners
This module is designed to give you a quick tour of Reason and Record, to give you an idea for each section of the software and how they relate to each other. There is also a guide to authorising and setting up the Preferences, which are the first things to do when you load up the software.
This module is designed to teach you how to get started with a new song and the basics of MIDI, explaining what it is and how you can use it to create melodic and rhythmic tracks. There is a guide to creating note clips for instruments in the rack, which can be recorded in by playing or drawn in using the pencil tool, as well as some tips for the most important features to consider when editing MIDI.
This module teaches you how to work with audio loops in Record and Reason, either by using Rex loops or importing audio directly.
This module teaches you how to create drum parts with the ReDrum instrument, both internally and using tracks in the sequencer. Then, there are some techniques for how to start to arrange a song by creating and laying out the different parts into sections.
This module teaches you how to record audio into a song, which is only possible with Record and version 6 onwards of Reason. Various considerations and methods of recording are shown as well as how to edit the recorded audio after recording.
This module gives you a guide to using insert effects on devices in the rack, beginning with two of the most popular _ compressors and filters. There is a demonstration of how each effect works and some of the different ways they can be used, as well as a brief introduction to envelope modulation and the types of sounds it can create when filtering a signal.
This module teaches the basics of working with Reasons powerful drum instrument Kong, showing how a beat can be constructed and then edited both in the sequencer and on the device itself. There is also a guide to the application of grooves to tracks, enabling their rhythm and feel to be tweaked to create more character and unification between parts.
This module teaches the basics of sampling, explaining what single- and multi- sampling are and how they can be used to create a variety of different instruments, both acoustic and electronic. As well as providing a guide to each of the main sections on NN19, which covers all of the most important parameters in each, there are examples of how samples can be recorded, imported and edited in order to create classic bass and vocal patches.
This module provides an introduction to the world of synthesizing. There is a guide to Reasons Subtractor synth, showing how the instrument is constructed and how each section can be used to produce different types of sound. There are also examples of how various techniques can be used to create patches like a classic LFO bass and a dirty lead with velocity effects.
This module teaches you the basics of mixing a song, beginning with setting appropriate levels for each track, explaining metering and decibel ranges, then moving onto the other mixer controls available. Then, we move onto another important area of music production, equalisation.
This module shows how to apply send effects using the mixers in Reason and Record in order to improve the sound of a mix. There is also a guide to some of the different effects most commonly used as send effects, including reverb, delay and chorus.
This module shows the main considerations for mastering a track, beginning with the ways in which compression and EQ can be applied and then moving onto some techniques not seen so far, including limiting and stereo imaging. There is also a guide to removing clicks and pops from tracks, and creating an audio file of the finished song.
This module explains more about how to control the software remotely using a MIDI keyboard or control surface, both those with advanced control facilities and those without. The automatic systems for controlling are explained as well as the way that these can be overridden to create your own custom setup. Then, there is a guide to ReWire, explaining the basics of how it works and providing a few different examples of situations in which it might be used.
This module introduces the Combinator and RPG-8 devices, showing what they are individually and how they work, then how they can be combined with other devices to produce an instrument patch complete with various effects and performance controls.
This module teaches some of the new features in Reason 7, including the addition of slice markers in audio clips, which allow precise timestretching of individual sections of recorded or imported material. The ability to create Rex files from audio clips is also included, showing how to edit them on the device to further transform loops in interesting ways, as well as how the new effects device Audiomatic Retro Transformer works.
Reason Courses Level 2 - Advanced
This module is designed to extend your knowledge of effects processing by teaching you about how to use a gate and various sidechaining techniques in Record and Reason, beginning with the common technique of compressor sidechaining known as ‚pumping. Then, this concept is expanded by demonstrating other more imaginative ways of sidechaining melodic or percussive tracks using the ECF-42 filter and the main mixer channel strip gate.
This module is designed to teach you some advanced mixing techniques, including how automation can be used to create looped sequences as well as longer effects progressions within a song. There is also some advice for how to improve the sound of the main instruments in your song, focussing this time on bass.
This module is the first of two lessons focussing on how to produce drums with Reasons drum instrument Kong. This lesson provides a guide to how to create different drum sounds, explaining what each of the sound generators are and some different ways that they can be used.
This module is the second advanced drum module, this time looking at the way drums can be mixed and effects applied, both internally with Kong or externally using other rack devices and the mixer. The first part of the lesson focusses on creating an electro house break, with individual aux effects processing and sub mixing of drums in the rack. The second part then looks at how to create an acoustic drum break, showing a totally different mixing method of routing them out of Kong and onto individual channel strips on the main mixer.
This module is the first advanced synthesizing lesson, taking a detailed look at Malstroem, Reasons graintable synthesizer. There is a guide to each synth section, largely focussing on the features not seen on other instruments, such as new filter types and waveshaping, as well as examples of how these features can be used to create patches.
This module teaches the inner workings of Reasons advanced sampler NN-XT. Some of the techniques shown include how to create a synchronised vocal loop, how to make a multi-layered bass patch, how to create a monophonic and polyphonic lead and how to use the alternate and velocity range features to produce more realistic and unique patches.
This module shows some of the ways a vocal can be recorded and mixed into Record or Reason version 6 onwards. Although recording vocals cant be done in earlier versions of Reason, the vocals used in the session are imported into NN-XT in the Reason module session so students working with these versions of the software can try out many of the techniques taught. After covering some of the considerations for recording a vocal, there is a guide to the different ways you might want to apply various effects, such as compression, EQ and reverb. Then, some rarer techniques like de-essing and applying parallel compression and EQ are shown, as well as a lesson on how to use the pitch correction and transposing device Neptune.
This module takes a close look at Thor, Reasons powerful semi-modular instrument, capable of many kinds of synthesis, including subtractive, wavetable and FM. FM, or Frequency Modulation, hasnt been seen so far on the course so this is looked at in more detail, with an explanation of the main principles and how it can be used to make various classic and original patches.
This module is the first advanced effects lesson, taking a look at two new devices, BV512 Vocoder and Matrix. After giving a detailed rundown of each device, there are some examples of how they can be used to create a range of classic parts in a song.
This module is the second of the advanced effects modules, this time focussing on Combinator, and how it can be used to create a range of different effects patches, including a simple doubler, a multi-band compressor and a drum slicer and glitcher!
This module first expands the principle of multi-band processing to a different effect, namely chorus, where the different bands of the bass track from the previous module are treated. The remainder of the module shows how a fat bass instrument patch can be created with combinator, designed for using in harder styles of dance music such as breaks, drum and bass and dubstep.
This module combines a load of the techniques learned on the course into a remix session. The song is a dubstep track, remixing the ‚Long Lost Sun track ‚Who I Am. The module provides a thorough guide to each part of the arrangement, looking at how tracks are created and developed through the song, with regards to harmony and timbre.
This module provides a guide to the three new effects in Reason 6: Alligator - a triple-filtered gate for creating rhythmic spectral effects with tracks, Pulveriser - a fat compressor with distortion and filtering, and The Echo - a comprehensive delay and echo device.
Teaches some of the new features on the mixer in Reason 7, such as the graphical EQ display, and the ability to create Bus and Parallel channels for instant submixing and parallel processing of parts, all of which is done via the creation of a deep house track.
Trailer for the Beginners and Advanced Courses: