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Techno & Tech House Production in Live 9 with Paul Maddox
In this lesson, Paul shows how to create the bass parts in the track, those being the kick drum, and sub and percussive basslines. A pounding kick is made by layering drums together, then adjusting the frequencies and amplitude envelopes accordingly, after which a modulating sub bassline is made with Operator and a pitched down, sliced percussion part is sequenced and processed to add further rhythmic interest and groove. The parts are all then processed together, to help them gel, add extra warmth and fatness to the very bottom end.
This module shows how to create the upper frequency drums and percussion parts, such as hi hats, shaker and claps. Parts are sequenced, mixed and processed, then enhanced with additional loops, which are shaped and moulded to slot perfectly into the track. The timing and groove of drums is then adjusted accordingly, so that all parts are suitable synchronised. Finally, a ride cymbal is added on top, which is panned and delayed to create extra width, as well as sidechained to provide more energy and dynamic interest.
In this module, Paul creates melodic parts to go with the track, starting with a synth lead, made by layering two of Live's instruments together to produce a detroit-style, stabbed chord sound, which is then sequenced into several different MIDI patterns and processed with effects. A vocal loop is then chopped up onto several pads of a drum rack, which is then programmed to create another catchy hook, as well as processed and mixed.
This lesson provides a lengthy guide to laying out the track, initially by creating the basic foundations, then by more detailed editing, to create automated mixer and device parameter sequences, which help develop parts and smoothly blend from one section to another.
In this module, Paul demonstrates how to add effects parts to an arrangement, using conventional and more diverse techniques, to help build energy and create more impact and atmosphere in the track. Simple, affected percussion parts are added, a fill is resequenced and processed, and unique FX sounds are made using Live's instruments and by resampling existing audio in the track.
This module shows how to carry out final checks and alterations to the arrangement, then how to complete the mixing stage, getting the levels exactly right. Once the mixdown is complete, Paul creates pre-mastered (for external mastering) and mastered (for playing out) versions of the track.
Mainroom Techno Production in Live by Paul Maddox
In the first module, Maddox creates the kick by layering and editing samples, before using pitched percussion to create the classic, rumbling techno bass.
Next, Maddox sequences the hihats and claps, before setting up an audio effects rack, complete with spacial FX, enabling easy creation of awesome transitions in real time.
Using an inventive technique, Maddox takes a TV atmosphere sample, slices it up then creates a random sequence, before altering the ADSR envelope to create a rhythmic feature, controlled by an LFO.
In the final drum production section, Maddox takes you through the group processing, demonstrating parallel processing chains, the glue compressor and distortion effects.
Turning to the melodic parts, Maddox creates a retro-sounding monosynth patch. Using a Max 4 Live object, he then uses a step sequencer to create an atonal pattern, connecting the M4L device and Analog plugin to alter the tuning and create interesting sequences.
Continuing with the Lead sound, Maddox edits the filters, alters the ADSR envelope and adds multiple effects that take the production to the next level.
In this module, Maddox shows how to create instrument racks and map effects to macro controls. Using these user-friendly mappings, Maddox then creates wide reverb, ping-pong delay and pitch automation.
Beginning by combining a layered piano and pad with some vinyl textures, Maddox then shows how to sample a played chord, to create your own realistic recorded vinyl sample, which is then sequenced to form a classic techno stab phrase.
In this module, Paul takes the resampled lead part and uses a number of Live's devices, racks and Max for Live presets, to create modulating, spacial effects and atmosphere.
This last main module shows how to use a different part of the same sample to make a lush pad sound, which is then sequenced, processed and added to the stab part, for extra melodic accompaniment.
This final bonus module runs you through some tips for how to arrange and automate the parts created in the course to create classic builds and drops.
House and Techno Groove Production Masterclass
This first module takes a look at the modern deep house sound popularized by producers such as Sonny Fodera. In this lesson, Paul programs a basic beat.
Maddox develops the groove with some offbeat snares and fills.
This module teaches how to process the drums, making use of a custom parallel drum rack.
The deep house groove is completed with the addition of a big FM bassline, made in operator.
The second style featured on the course is a pounding techno sound popular on labels such as drumcode. This first video shows the creation of the basic groove, with filtered shakers driving the rhythm.
Offbeat snares and claps are added to the beat, with a pumping reverb effect.
The drums are completed with the addition of a ride and a sidechained atmospheric sample.
The Neapolitan Techno groove is finished off with a rumbling bassline, sampled from a kick drum.
This module shows the construction of a tech house groove in the style of UMEK and Groovebox.
Paul adds a vocal stab, cymbal, and processes both to sit with the drums.
This quick video shows parallel processing applied to the drums, helping them to sound crisp and powerful.
The tech house groove is finished off with a subby, rolling bassline. Live’s Multiband dynamics plugin is used to tighten up the bottom end.
This time, Maddox focuses on a disco house groove. He kicks off by programming the basic beat.
Maddox some resampled live shakers and a disco loop to the beat, loosening up the overall feel.
This quick module shows the addition of parallel processing to the drums.
The disco house groove is rounded off with an arpeggiated italo style bassline.
The course concludes with a look at experimental, aggressive techno inspired by the Berlin scene. The lesson shows how to create a rumbling, driving rhythm
Some filtered atmospheric effects, and 808 rim, and a ride are added to bulk up the groove.
A heavily saturated 909 rim and another atmospheric sample are added to create a twisted, sinister feel to the techno groove.
This final module shows some final processing being added to the experimental techno beat.
Pro Techno Tips and Tricks - 'Catacomb' Walkthrough
The course begins with a listen through of the completed track, before Paul takes a look at the kick drum, explaining his choice of sample and processing using a selection of Live devices and 3rd party plugins.
This module focuses on the hats and drum synth clap, with Paul explaining his choice of programming to create an interesting groove.
The remaining percussive elements are discussed including the ride, automated snare fill and crash.
This video takes a look at the effects rack used to process the drums, a combination of parallel saturation and compression that glues the elements together.
In this tutorial, Paul focuses on some of the low frequency elements, including a rumbling effect and a filtered kick drum acting as the bassline.
Paul deconstructs the main rave-inspired chord part, made with Bazille. The tutorial also shows the in-depth automation that provides interest and variation throughout the track.
This video features a useful trick, involving doubling the lead part with a short, percussive sound to add more punch. The group processing on the lead part is also explained.
Paul walks through the creation of a trance lead inspired by Orbital, with clever use of Ableton’s chord effect to thicken up the sound. He also discussed the processing, making use of Native Instruments and UAD plugins.
This modules shows the creation of a pad, using a time stretching plugin to manipulate the original Orbital style riff.
This video discusses the vocal part, with Paul offering some useful tips on using Mixed in Key to select the right vocals for a track. He then talks through the choice of FX, including risers and splashes which thicken out the track.
The course concludes with the final arrangement, and the processing on the master channel.